System: PC, 3D was ported to the N64 and the PS2
Overall: **** 4/5
Game Summary: Duke was the PC action game to end all side-scrollers. He had a bad attitude, loved women, and wanted to save Earth. The first game he faught Dr. Proton- some crazy wacko in a flying chair hellbent on killing Duke. The second Game and its episodes were fighting these crazy aliens abduct Duke and plan on keeping him locked up as they rule the world. Well to make a long story short- he kills them all. The Third installment (I feel the truly last installment despite the obvious sequels) was a port to a 3D FPS. Though it was not as revolutionary as Id’s Quake it still had a good story and interesting sequential puzzle system. The game was geared for adults. There were pixilated night-walkers, Erotic Film references, and to top it of the game was made to par that if you shot something that was alive- it died. Duke Coined quite a few catchphrases much like Bruce Cambell in the Evil Dead series and the game had some Political Satire with one of the common enemies (LAPD Officers mutated into Pigs). Duke wasn’t anything new in the industry but what it did do was push the envelope on Political and Mature aspects in gameplay. Mind you Duke came out about the same time as Tomb Raider…
Graphics: The first and second game were side-scrollers for the 386’s Dos and later Windows 2.6-95. The first game was alright with its sprite count when it game to standard VGA. As for the second they got better artists, worked more on the sprites, and made things much more vibrant (for a dark game). As for Duke 3D when first playing the game it had a different feel about it. Later on it was just a sprite driven 3D shooter. The only real 3D Aspect of the game was the Environment. At certain angles the enemies got larger and this problem was never really solved but who can blame them- the engine could only do so much.
Music: The first Duke- It was ok Midi format with simple midi sound keys chalking up the atmosphere of the game. Duke II- They had a little more knowledge at their fingertips of Midi Limits making the game feel quite a bit more adept with sound and music. The 3D Duke- Composed well with some actual voice acting and higher compressed music with a pop metal theme going. Sound and music fit in perfectly. From the odd feeling of getting to Earth and seeing a hyped up adult theater and having to go through it and clean out the Aliens- to fighting your way through a prison after being captured and that’s just the levels from the First Episode.
Replay: The Side-scroller games did have a difficulty setting and so did Duke 3D. Though Killing everything and finding all the secrets was fun you only had so many ways to do it. The games were made for fast paced action when a gamer was dreadfully bored. Heck, I remember Security Guard friends of the family playing this game at their posts when I was 13 at the Blizzard office back in the days when they did public tours and Westwood shared their parking lot.
In the End: Duke Nukem Forever…. was honestly bad. The Expansion that followed shortly after was fairly better than the core game but I don’t know would it be worth it to true fans? 3D Realms had to keep up with the ever evolving Id and Valve then was subsequently ruined by Gearbox in the end. Now even companies like EA who USED to be just sports and racing are doing FPS and GOUGE the fans. I’d like to see a release that didn’t age as badly as the modern incarnation.
Game Summary: You’re an allied spy. The Nazis caught you. You’ve made a shiv and you gutted your guard. Taking his gun you strike out against the oppressive captors and work your way out of this Swastika clad hellhole. Taking their ammo and blasting them to ribbons along with collecting their “Reclaimed” treasures you make your way to the apex. All the way to ROBO HITLER. At its time, Wolfenstein was one of the few games to be as gory, violent, and controversial. Packed with FPS action, little to no storyline, secrets, and a gorefest of killing Nazis and their trained shepards- this game when I played it as a child introduced me to the HORRORS of what guns could do to people because the few action films I saw back in the 90s were pretty tame.
Graphics: Greatest at its time. Sadly- gave me Resolution Sickness. It was eye candy and compared to what we have now- its not much to see. This game set a standard. Met and exceeded- and its legacy lives on today in ALL games that we play.
Music: Spooky, a little strange at times, and hidden in Morris Code W3D was up to par with the opening and closing of doors and sounds of gunfire and German screaming.
Replay: All things considered it had multiple “difficulties”. Most tapered off into just being hard or easy based on maps, enemy population, damage and ammo at hand. This game had some secrets to find and many people have seen some of it in the newest sequels to the game (re-imaginings to some)!
In the End: We are left with a Grandfather Game. If you are new to playing you’ve missed out on the gold of an early era. If you haven’t then go get your roots!
I remember, back in the late 80’s and early 90’s we had Shareware and Freeware that allowed people to have one episode of a full games allowing you to get a feel for the game and the content. One could say that us kids without much money and no system had but 1 hope…SHAREWARE. Some games were only obtainable through CDs included in PC Gamer Magazine or the CDs included in the “Strategy Guides” but many publishers would release the licenses to their first “Episode” of a game or first few dozen levels.
These were popularized by games like:
Jill of the Jungle
Haunted House 3D
One Must Fall 20XX
And many other Titles from Sunsoft, Apogee, id, and the like..
These games killed the time we had when there was nothing to do. When one says “You have the demo?” I think the days of Shareware. Where games were only a few megs and you didn’t need the internet just to play demos (As a matter of fact, the internet was not even common back then). In contrast in the later years Shareware faded. Custom expansions and fan-made content would be more popular through the distribution of PC Gamer and the “Planets” websites (or various fan hubs hosting files).
Now adays mods are common and some publishers, like Blizzard, include tools to make custom versions, mods, and even arcade games built on their platform for various franchises ala Starcraft 2 Map/Game Editor or the newest incarnation of DooM with the level editor. Robust content and AAA titles have demos readily downloadable through Hubs like Steam, Origin, and their own sites. There were a LOT of games out there to pick up…
System: Sega Genesis
Overall: **** 4/5
Game Summary:Though pushing the processing of sprites on a screen at once Sonic lacked much of the display gloss of later games on the Genisis. The first game itself was a launch title. The rest were sequels that added something new with each update. Sonic has become a large part of both Anime and “Fur” culture. Though the story was simple and the gameplay lacking little more then “Jump on the enemies or run into them with your spikes” it kept us entertained. Sonic has moved into the new age with console games. The fusion of Nintendo and Sega has brought to us Sonic on the NES of today.
Graphics: Sonic wasn’t realistic but we were given much expression with the cartoon sprites that was him and his companions. The game lacked polish in the first 2 but the third and forth installments made up for in both background and foreground effects. You were moving so fast most of the time you didn’t have the seconds to critique most of the area anyways. It was Sega’s “BLAST PROCESSING”, right?
Music: The highlight of the sonic games was the composition of in game songs and the ever so classic ring gain and ring loss sound. We enjoyed it. And sometimes when you close your eyes after playing, you can hear the Green Hill Zone theme.
Replay: Sonic was a set of time trials. You’ve always got to get the best time. Points and time and rings. That’s all you really worried about until you got to the boss, ahh Beating Robotnik was always fun.
In the End: Go and play this game. Even if you have to buy an old used Genesis and the games to do it. Its worth it. These are the games that kept Nintendo grinding away at production for stronger systems. Mario was slow and hopping while Sonic was spin Dashing his way through robots. The worst thing Mario took on was a freaking fire breathing lizard! C’mon guys (well, Sonic and his pals did fight the “True Perfect Being” which was a fire-bubble Lizard but we’re not talking about that, today).
System: PC (DOS)
Overall: *** (3/5)
Game Summary: When you think “Laura Croft” or “The Night Elves” from WoW did you ever wonder where it all came from? Well for those who remember the contender: Jill! To keep pace with Keen and Duke, Jill was produced to offer another romp through a DOS Coded wonderland. Jill never engaged any bosses in combat. And for a game like this the puzzles were enough…
Graphics: DOS is DOS. Colors were standard. Jill had a nitch though- one of the few females you could adventure as in the early 90s. This was done by Epic Megagames (One Must Fall…UNREAL) so this was one of their little steps on the way to stardom. Not too flashy but didn’t ever give me a headache. So it worked for what it was- at the time.
Music: Jill had little to nothing. Sounds were stock. And little was “new” for its production. Appogee used quite a bit of this in their other games- nominal amount of sounds- but structure to give it a solid feeling.
Replay:There was none. No skill level, no different maps after the main ones. If you wanted to see how fast you could o through it you could!
In the End: Jill was fun for its time. Back then all three games were like 15 bucks. Roughly a month of saved chore money. Now a days it lurks in various torrents and floats around nearly forgotten.
-From No Deal Forum, Circa 2007