All you need to play and stream, all in one place, giving the other platforms some Ink in the face!
INK Games solves the two decade long problem of getting “players paid for their influence and social following” and Entertain by providing a platform where you can buy games and merchandise, Connect to you’re already established Social Media pool, and Stream all in one place while getting “tips” right off the bat and opportunity with your INK ID based on owning Virtual Property reflecting real world Zip Codes with tools and integration that makes it easier than ever to jump into the fray. It’s free to sign up and get in early too.
I’ve been waiting for something like this after fumbling with OBS and the streaming keys or the various tools to “Start the Stream” with a total lack of intuitive design while having to spam all of my social media and then when I finally get started with a bad bit-rate or substandard content totally throwing all the hardships endured to the wind and having to start from scratch to find out “what I did wrong” and scour the internet for optimal settings. Then, after hours of playing and only 2 viewers and zero interaction the platform your doing it on gives you nothing while they profit off of ads above and beside your stream unless you have thousands of “followers” and hundreds of “hours watched”. If I’ve been waiting for something like this so have you!
Besides the whole “Stream Integration” and actual viral tracking of all those who watch your content while getting a tips, INK, also has the option to pick up “Digital Property” to make a from Zip and Postal Codes if folks decide to get in on another part of the platform with Digital Assets once released. The only way to get in is with an invitation…
As it currently stands the ways you can earn can be greatly boosted by the library of games they’re planning to release sometime soon. There hasn’t been any word yet as to what’s going to be included but INK has a selection of developers and designers from across the industry making sure the system works. The platform will be on PC with a Companion App in development exclusively for Smart Phones.
If you decide to join before the Launch you’ll find yourself needing an INK ID invite:
We’ve compiled some info on the newest Update for Fortnite for you!
On May 20th, 2020, Fortnites latest update went live. This patch included code corrections, bug fixes, new features, and some major changes that have not gone public yet. If you’ve logged on you’ll notice something a little “extra” about The Agency location. The Patch Notes have given us a good idea of what’s going down so far for v12.60:
Battle Royal Update Changes-
· Party Royal has been updated with the Grappler and the Jetpack (increase mobility for everyone)!
· Operation: Infiltration has had some added tweaking with a Spy Games Playlist with a nod back to Team Fortress 2 mechanics such as “Extract the intel case and protect your own”
· Dragacorn Glider animation has been updated and returned to the game
· Riot Control Baton Pixaxe error corrected so now it doesn’t prevent others from hearing you and being used as an exploit.
· Damage indicators fixed so they misread when sustaining hits from the wrong direction
· During Spectation mode you can now change your skin and items while visiting the shop while the game plays in the background
· There is a New HUD feature indicator that shows nearby gunfire within a specific range (not defined yet).
· The PC Controller Controversy and Nerf: Epic has announced that they’ll be changing the “Aim Assist” once the FNCS Finals are over which means there will be some mechanics and codewizardry put into play soon. In an official email they’ve said:
“Controller tweaking, tuning, and investigation continues. We have some changes for next steps, but we don’t want to release right before the FNCS Invitational Finals.”
· Battle Pass Ghost and Shadow variants for your characters will be removed once the season is over so be sure to clear your challenges list.
· New Challenges There has been a plethora of new challenges added that we’ve not got the full rundown yet but they should be public soon.
· New Styles There are a huge new slew of skins coming such as Slurp versions for Jonesy, Bandolette, Leviathan, and other styles like Noir for Siren and Wolf, in addition to some gun skins, a Spy Skin for Bachii, and a few other small cosmetics.
· Creative Mode Corrections The big seam on the middle of the island for mobile users has been identified.
· Quality of Life Issues
Ammo that was being consumed by a weapon being dropped then picked back up has been verified.
Exploding Deathboms should no longer do damage to an objective through buildings.
Black metal weapons calculation and self damage effects have been corrected during critical hits.
· General Issues to be addressed
Correction to the Midas’ Goldan Touch not changing items gold and people have found dropping the weapon then re-equipping it will get the effect to work.
The Mouse Lock Input Method function is currently not locking the input method.
Players can hear emotes played over the Main Stage music in Party Royal Mode
Server latency and drop issues are still causing a baseline problem that needs to be addressed and corrected.
With all these updates it’s looking to be an exciting few months. The corrections to PC Controller input is also looking like a great boon for those whom aren’t using it since the nerf was needed in the case of “Target Snapping” and the almost aimbot like feature causing a lot of grief for people not using said function.
The skins are also looking pretty slick and we’ll have to see what else comes out in the coming days! Get out there and have some fun and don’t forget to hammer out those challenges before the season’s up!
That’s right, folks, Blizzcon is closed for 2020!
Blizzard Entertainment, announced, amid the strife in the wake of the worldwide pandemic of COVID-19 a postponement of their yearly convention. That means there will be no goody bags, no exclusive releases that will be leaked on youtube hours later, and no “early play” of whatever Blizzision (Blizzard/Activision) will be releasing later in the year, or any of that fun stuff you’d be paying tickets and waiting in line to see.
The Convention EP, Saralyn Smith, disclosed the following on the BlizzCon Website:
“Several weeks ago, I shared an update about our uncertainty around holding BlizzCon this year. Since then, a lot has changed . . . and a lot also hasn’t changed. During this time, we’ve had many discussions about what holding a convention could look like in light of all the health and safety considerations we’d want to make. We’ve also talked about different paths we could take, and how each one could be complicated by fluctuations in national and local health guidelines in the months ahead. Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year.
We’re feeling deeply disappointed about this decision, and imagine many of you will feel the same. I truly love BlizzCon, and I know that’s a sentiment shared by everyone at Blizzard. We will sorely miss connecting with so many of you at the convention and ‘recharging our geek batteries’ this fall“
They also reminded us of the “state standard procedure for COVID-19” and to remember the protocol for massive get-togethers: Avoid it till this thing is curved.
It’s only a matter of time before we see Paladins “Zealing” everywhere all over again in Diablo 2’s remake.
While the greater portion of the fans out there are seeing various snippets from Blizzard and screaming about how it’s “Not as dark as the original” we’re going to take a more constructive look at the upcoming remake. We must ask “What about the classes and mechanics from the old isometric 2.5D Experience and how will it work out on modern hardware?” to get the right answers.
We’ve already seen how a modern version of the game plays out. Resource mitigation in place of mana and different resources for different classes. However a remake of Diablo II would have to cut it down to Mana and target priority management with only Mana and Health to manage across every class. In addition the players would have to work tirelessly on their specific play-style for their designated class.
We already know the Core Classes will all be included as per the original release but the question of “How will they change?” remain. 4 months ago Blizzard Entertianment were hiring “Testers for unnamed Project” along with designers, writers, scriptwriters, level designers, 3D modelers, QA Testers and a plethora of other specialists for Diablo 4. Heck, I even applied and got a “Thanks but we filled this position…” email despite having fully published my own Tabletop RPG and authoring dozens of pages of lore and content solo acting as Writer/Producer/Art Director but that’s a story for another time. Balance for the game took months if not years and the Lord of Destruction Expansion added more mechanics to the mix.
We’ve got an Insider at Blizzard who’d not willingly spill the beans but what we have heard is the following:
If they were to “remake” Diablo II (2) they’d have to go from the ground up with a lot of the content. The assets are still there on multiple master file copies but we’d need to “upscale” everything due to the changes in technology. We’d need to use models, not sprites or isometric animated vector images and while there are assets we could use from Diablo 3 and Diablo Immortal or Diablo 4 much of the Diablo 2 content would need some TLC to be true to the game itself with mechanics, atmosphere, and presentation. If it happens, expect the whole “staircase firing down” or “using different levels to act as a barrier” so many people depend on in D3 to be gone and the frantic slaughter with hit and run tactics to be in full swing for D2 just as it was intended.-Blizzard Insider
While that quote alone tells us a lot it still does not clear up what classes we’ll be having to re-adapt to. Will we be getting Diablo 2 + LOD with the Assassin and the Druid or just D2 with the Necro, Barb, Sorc, Pal, and Zon? We have some data that might help:
Amazons: Long-Range physical damage will be key, the mechanics are pretty basic. You’ll want to spec in Vitality, then Dex and lastly Strength for gear requirements. You’ll be taking up the old “Strafe or Multishot” with the piercing ability while working crowd control on your targets.
Barbarians: Will retain the age-old standard of the Tank and Spank with a high dependence on Strength, Vitality, and Dex. Whirlwind, Mana Mitigation and Life Leech will be the longstanding mainstay of the Class depending upon your build. Some prefer a “Throwing Barb” but the idea is you’re going to to toe with most of the enemies you come across.
Necromancer: On modern Systems the Necromancer with Skeleton AI Pathing “nerfed for classic feel” may be a little janky at first. You’ll be focusing on Strength, Energy, then Vitality, and lastly Dex (You’ll need dex for some items). You’ll be depending upon your spells and mobs to smash through the glass wall beyond “Normal” difficulty.
Paladin: Much like the Necromancer you’ll be filling your vitality, second you’ll be tapping Strength and lastly Dex. You’ll need to be able to soak some damage while landing every hit and smashing with those hits. The Classic version was very “Aura Heavy” when operating as a team but when soloing content you’d be pounding potions while plowing through crowds of mobs.
Sorceress: The build like the other’s star’s with Strength so you can equip better gear later in the game but you’ll want to use your other points in Vitality and then thirdly Energy. The mechanics will be very much exactly like Classic D2 but you’ll want to remember you can’t “Lag Pull” like Classic so you’ll probably be running cold and chaining or dragging NPCs through it.
While much of the mechanics will stay the same from classic people will have to unlearn what they have learned in Diablo 3 and as it seems to be a baseline “return to basics” the game itself could very well be the escape many have been looking for. You can hear more about what we think over at our last article.
Do you remember Aidan’s Fall or the horrors that followed in his wake?
We do. Diablo, Hellfire, Diablo II and Lord of Destruction were formative experiences for many gamers in the 90s. Choosing a Class and sticking with it till you beat the big bad D-Man after whooping his brothers butt was nothing new after a few months of release. However, the scaled difficulties, regional ranking, and various PVP bamboozlements were to follow. The second sequel (not expansion) Diablo III and it’s expansion were, for a lack of better wording, disappointing. Gone was the dark tone and isometric ARPG and in it’s place an arcadey “3D-Shoot-em-up” with RPG elements and a heavy dependence on character specific loot that scaled in level and difficulty without a real learning curve beyond a min/max grind-fest and smashing of 4 different buttons and a right click here and there.
Rumor has it that Diablo II may be getting a re-mastered treatment. Hot on the heels of the nightmare that was Warcraft 3 reforged fans are skeptical of just unknown future. Blizzard insiders and purposeful leaks have led to speculation that rekindling the old feel of the age content won’t be as hard as portrayed. The thematically darker and harsh color palette along with realistically portrayed viscera and Gore has been featured in early looks for the upcoming sequel of Diablo 4. While the overall look of the game may be captured there are other factors in remaking this game from the late 90s.
A “Remaster” though?
Such situations have been disclosed in interviews with former Blizzard game designers and programmers. Since the original release screens and visible ranges have vastly increased and have a lot to do with the old AI, triggers and pathing. All of this was in addition to the isometric standards of the game the contained a prohibitive amount of challenge back in the day compared to the arcade-style ease of play in the current iteration of Diablo III.
Blizzard is still making a good amount of money off of resales of Diablo II and Lord of destruction keys with an entire Black market that exists and is substantiated by botters and gold farmers whom use VPNs and proxy clients to farm stuff for resale. Blizzard bans these bots when discovered which drives the exploiters to buy which then the money goes directly into Blizzard’s pockets. This creates a “Cycle of income” where the Farmers product while their bots do the work and when they are caught the cost of operating is simply switching their masked IP and purchasing more keys after making a few hundred dollars from the buy-in customers despite the ToS strictly prohibiting such action.
Despite this if Blizzard can manage a proper rebuild and a hard lock to battle.net netplay and soft lock on single player or Direct connect IP they may sell a few million copies. This may also be used to subvert the bot market and reinstate a standard market for use and application across the board for their property. That being said, programmers and bot-makers are always finding new ways to “Game the system”. If Blizzard puts in some genuine real work to “Remake” Diablo II it might be a worthwhile game to play but will they? We’ve talked about it before…